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About Vallon

  • Birthday December 18

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  1. Deadwind Pass

    Deadwind Pass (C) Written By: Gypsy Once upon a time, the Pass hosted the great wizard, Medivh, known to many as the Guardian of Tirisfal, Azeroth's greatest defender against the horrors of the Twisting Nether. Unfortunately, the Guardian fell to the corruption that had seeped into his body since his conception and his domain was eternally tainted, even after his passing. The Ivory Tower now reeks with a demonic, sinister presence. It is said that the guests whom Medivh had once killed during a grand bancquet are now cursed to relive their last night over and over, their voices joining into a ghostly merriment as they dance and feast for all eternity. The region surrounding Karazhan was not left untouched: the land is bleak and barren, vegetation all but destroyed, as if some power devastated all surrounding life. Only vultures and the dead inhabit this forsaken pass. Occasionally, one might hear whispers of expeditions that seek to brave the mists, seeking to journey either into the Swamp of Sorrows or into Duskwood, but the few that entered the mists and returned were never the same. Abandon hope, all of ye' who enter here...
  2. Swamp of Sorrows

    Swamp of Sorrows (H) "This outpost is the birthplace of the Horde on Azeroth. Perhaps it has been forgotten and abandoned by our people. Perhaps it should have been; but there is no denying the history in this place. It is significant in that it is a reminder to why we came to this planet and why we stayed. Time has not eroded its value. This is still the platform upon which the Eastern Kingdoms may fall under Horde rule." - Commander Aggro'gosh while visiting Stonard Before the destruction of the Dark Portal at the end of the Second War, the Black Morass was the largest swampland on Azeroth. Because of this, it became a lure to the outcast and forsaken - home to renegade Trolls, bog beasts and brackish creatures. The destruction of the Dark Portal sundered the swamps in half, the southern becoming the desolate Blasted Lands where the remnants of demonic taint and influences gather. The northern half became the Swamps of Sorrow, still and quiet. In recent times, Thrall's ordered the old outpost of Stonard rebuilt and garrisoned, a bastion to stand for the Horde in the southern Eastern Kingdoms. The Orcs that reside there are resilient and stubborn like the swamp itself, casting aside axes for spears better suited to hunting the dangerous creatures of the bog. They struggle to provide, aid from the Horde all but nonexistent and meals coming only as soon as it can be hunted or gathered. Threats are all around them, from the Trolls stirring beneath and the murlocs pressing the beaches to the aggressive Lost Ones to the north. In the south, demons stir in the Blasted Lands. The old outpost of Rockard lies in Ogre hands and many fear the Human fortress cannot withstand the coming tide.
  3. Duskwood

    Duskwood (A) Written By: Gypsy "There is little hope for us if you do not send forces to our aid. The undead overwhelm our scouts, our livestock does not grow, a pregnancy - human, elven or dwarven - has not been carried to term in two years." - Mayor Ello Ebonlocke's Plea to Stormwind Duskwood was once part of Elwynn Forest, the humans' territory spanning all the way to the Troll-ruled jungles of Stranglethorn. However, this land was eternally changed when the Orcs made it the staging point for their invasion of the Kingdom of Stormwind. Corrupted by their malignant Fel Magic, the forest never truly recovered. In recent times, however, dark figures have emerged from the East. They ride at night, clad in unnatural darkness, their voices and steeds most unholy. No man has seen their true faces and lived to tell the tale. They are only known as the Dark Riders of Karazhan, the Ivory Tower of Medivh. With their arrival, this region of the Kingdom has been thrown into chaos: the dead rose out of their coffins and stories of horrible wolf-men that disembowel any who crosses their path are told in hushed whispers. Raven Hill fell soon after the darkness descended, the few who survived fleeing to what was once Grand Hamlet in a rush. Suspiciously abandoned by Stormwind, the town now known as Darkshire has formed its own Militia-- The Night Watch, hopelessly trying to fight against the enemies that surround them on all sides. Under Commander Althea Ebonlocke, the residents of Duskwood are living their last breaths, sentenced to a slow but certain doom. With the Alliance seemingly impotent, who will raise their swords to help this last beacon of hope in a sea of terror?
  4. Update: 6/8

    Gonna be starting up development again with a change of mentality. Looking at, instead of providing a fully functional server at start, to just start hosting weekly events. Players will be started in The Barrens (with timeline of vanilla start) at creation and will have the freedom to travel the (empty) world and the .additem command for convenience. After all work is done on the server, a wipe'll be done so a functional economy can be implemented.
  5. Vendors, Items, Currency & Economy

    Looking at a potential rework of how this'll be handled using retail currency.
  6. Development Checklist

    Please give me your suggestions & feedback. I am learning all of this as I go. I am a one man team. Keep in mind how much effort & what skills are needed before you suggest something. And before you give feedback, make sure you have & include a potential solution to any problem you see. Be concise and thorough. Essential 0% - Death System - On death, drop all items in bag/equipped & lock character to death zone. Debuff when defeated to .execute or injure/capture/rob. --Economy-- 10% - Repopulate w/ expanded & custom Vendors - Beginner vendors started. 20% - Repopulate loot & prices. - Need to wipe all loot tables; set loot tables for selected mobs; set buy/sale values for loot in said tables; set loot tables for gathering professions - Started building loot tables. 25% - Modified Retail Professions - Create NPCs; modify Spells.dbc to craft custom item patterns; set spells to NPC trainers - 75% Blacksmithing | 0% Leatherworking | 0% Tailor -- - -- - -- 0% - decision on a fucking setting Secondary 0% - Custom Music & Login 0% - Website Overhaul (BlizzCMS) 0% - Create custom server intro questline 0% - Expand zones in-game with gobs --Models-- 0% - Tutorial on optional backported Legion models 0% - Backport some xpac gobs/items 0% - import some custom item models -- - -- - -- ??% - improve setting with expanded & custom NPCs - 90% Duskwood/SoS - 15% Started Barrens. Bug Fixes 0% - 2 CC Freeze 0% - Instant Despawn after kill/loot (may be config prob?) 0% - Can't use Hearthstone if stacked 0% - Disarm effects ranged slot Completed 100% - World Config (FFA PvP, inter-faction communication, class/race locks, etc) 100% - Quests & Vendors Removed 100% - Retail Buy/Sell Values Removed 110% - Standardize Stats & Armor/Wep Values 110% - Standardize worldwide NPC difficulty, values & scaling 100% - Hearthstone consumable 100% - Custom 1h Polearms & Items 100% - Server compiled, hosted & started / thanks to @Cookie Monster 100% - site domain, hosted & launched 100% - Create Class vendor/trainer NPCs 100% - Remove Pally/Lock Mounts Abandoned/Rejected standardize racials trinkets / enchants vendor custom currency (switched to retail in light of improvements)
  7. Soon after character creation, you'll be confronted with a series of vendors from the Trade Union or the Cartel, Alliance and Horde respectively, which will supply you with all the starter gear necessary to start your journeys as a favor in exchange for future consideration & past help. These are custom-made organizations that will serve as the backbone for the economy and the standard at which all other prices around the world are marked. In addition to these vendors, there will be other independent merchants all over the world with varying prices and rarer merchandise. Currency used will be in the form of retail currency - Gold, Silver, Copper Coins. Copper and Silver can be transferred for higher tiers at Currency Exchanges around the world with the Union/Cartel providing the standard rate with other merchants and fences around the world potentially giving better deals and potential for players to travel & gain wealth just through this method. Standard Rate Below: For example, independent merchants may have an exchange rate like this: Economy will be based, to start, mostly around cosmetics, consumables and other misc. goods. There are plans to expand into making professions viable using the retail system in the future. We're looking for people to help populate the vendors & add what items you'd like to see around the world & when starting out. Go to this topic.
  8. Rules of Engagement

    By popular demand, a more realistic example: Gronk angrily pockets his pants, seeking to grasp the gold-coin filled pouch that was no longer there. He turns towards the gypsy woman that had just passed him, attempting to grab her by the shoulder and turn her towards him. " It was you, wasn't it? " The woman smirks at the orc, offering a casual shrug, not intimidated. She seems to offer her arms to be searched, spreading them to her sides. Just as the orc might think that she was complying, she'd spit into his eyes and dart away, her movements followed by the jingle of a fat pouch the orc was all too familiar with. The orc roars in utter rage, pulling out his twin axes. He breaks into a mad charge towards her, eyes red with bloodlust as he seeks to tackle and maul her into the ground. ( PVP WARNING ) credit to outstanding gypsy
  9. Rules of Engagement

    PvP is the default medium of conflict resolution on the server. This means that if there is a conflict that isn't or cannot be settled by emotes, rolls or other methods, players are free to engage in PvP. This does not mean PvP is strictly necessary to resolve conflict. I heavily encourage all players to find resolutions that do not involve PvP first -- through RP, many avenues can be opened and explored whereas in PvP, the result is finite and limited. For this method to excel, it requires individuals and groups to communicate between themselves OOC and work together to build an enjoyable atmosphere & conflict. To engage in PvP, two things are needed: a warning and prior RP. To execute players after the conflict has been resolved you need two things: a three-line emote and good reason. Do not rush to kill characters. Be mindful that these characters have taken time to cultivate and have their own stories behind them. To end any story pre-maturely on a roleplaying server is poor discretion. Explore different avenues. Make compromises. The details of how these methods are undertaken are below in example form: Heldens spits on Mance as he passes, smacking the back of his head for good measure. Mance turns and draws his axe in the same motion, swinging it horizontally toward the undead. {PvP Warning} - Mance & Heldens engage in PvP - Heldens falls to the ground, defeated. He begs for mercy from the Orc, both hands raised in cowardice. Mance swats away a hand and drops his axe to his side, "Whelps like you do not deserve life." Earth rises from beneath his right hand, coming to meet fire in his palm and concoct a rough ball of magma. He'd thrust down his palm into the undead's skull, caving through the layers of skin and bone until the body beneath fell limp. /target Heldens .execute
  10. Rules

    Don't be a dipshit. Common sense rules. No porn, gore, etc. No doxing, no distasteful attacks. Politics, religion & other controversial topics in the off-topic forum. Have a degree of thick skin when dealing with people here and in real life. I won't be holding hands or coddling hurt feelings.
  11. Overview

    Sovereign is a private community geared toward RP-PvP gameplay in a 3.3.5 (WotLK) WoW environment. The objective is to build a lasting and cohesive environment for quality and willing players. The world will be an open sandbox for players to travel with scheduled events until population grows and development finishes. Players will have access to the .additem command for convenience. A server wipe will be done after development is done so a functional economy can be implemented. This developer sandbox will take place in The Barrens in the timeline of Vanilla. Check out some links below. Rules Setting & Lore Rules of Engagement Connection Guide Economy Development Progress